
I just got back from a trip to San Francisco where I met up with some friends of mine for the sole purpose of going skating!  A friend of mine from Dallas and I met up with some amazing guys including a skate pastor, a skater who toured with the Livin’ It team, and a photographer. What more could I ask for? While there, we skated 9 parks in 3 days and my friend grabbed this photo of me at the legendary San Francisco skate spot called 3rd and Army. It was an amazing trip and now I’m ready to get crack-a-lackin’ on some projects.


















That is a great shot! Did you get any video footage?
We filmed what I call "homie cam footage." Nothing all that fancy or composed.
barton- have you seen these guys and their show?
http://www.theuprisingishere.com/index.php
they are pro skateboarders who have amazing testimonies (2 are pastors) and skate to share the Word.
Yeah! Great stuff. My son and I watch the videos on their site all the time. Great message and great example of boldness in sharing your faith.
Another skate/action sports ministry is http://www.steelroots.com. Check them out as well!
In Starcraft, a mecca of Korea University has discovered that computer addiction can heal – ostensibly in Starcraft – with antidepressants. These usually come in depression, panic attacks, phobias and much more used.
Starcraft addiction seems to represent a serious problem in Korea. The Department of Psychiatry, Chung Ang University found in a study that video games can be and in the case of the study ostensibly cured Starcraft addiction with large doses of bupropion. It is a dopamine and norepinephrine inhibitor that is normally used as an antidepressant. This mainly depression, obsessive-compulsive disorders and panic attacks, phobias, eating disorders, chronic pain, withdrawal syndrome, lethargy, insomnia and more are discussed (45901vbe).
The University of Chung Ang underwent eleven o’clock Starcraft-addicted Koreans this treatment. After six weeks of the study authors reported the first success. The desire of the players was therefore decreased by 23.6 percent, while the playing back of the subjects in their favorite game by 35.5 percent went.